![]() Don't hesitate to collect it, or it'll be gone before you know it. Jump over the gap and kick the shell at the ? Block to reveal a power-up sealed inside. Stomp on the Koopa Troopa and grasp its shell. 2: Koopa Troopas aren't all bad-sometimes they can even be useful.If you're Tanooki Mario, try transforming into a statue instead! If you're Super Mario, you'll need to crouch. Drop onto the platform and slide beneath the wall. 1: It's impossible to make it over the ice wall.Instead run past it and hit the Bowser gong with a fireball or boomerang, or by tapping the touchscreen, summoning another teleport block. In the same hallway that led out to the stamp, travel all the way to the end but do not go into the teleport block. On the balcony, use the Propeller Block to jump onto the roof, and head up to the highest roof section to reach the stamp. Where the three Spikes are throwing hazards in a row (but spaced out in small sections), follow the path of their projectiles toward the camera to head outside. Grab the propeller block from the area with the keys and head into the next area. Jump into one and use its ability to grab the Green Star and fly out. On the other side of the pit will be 4 blocks that turn into propeller blocks. On switch, you can also press R to use a cursor and the switch controller's gyroscope to aim.Īfter heading up the stairs past a large Bowser Gong, look for an alcove and tap the wall to reveal a hidden area with the first Green Star.Īfter the checkpoint, in the area with the 5 keys, the Green Star will be located over a pit. This level requires the Gamepad to open doors by sliding across the touchscreen.
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